Projects

Independent research and open-source experiments in deep learning, LLMs, agents, and software systems.

Agent Harness Training

A training framework that improves agent harnesses while keeping the LLM frozen, updating prompts, tools, and context management in a training loop. End-to-end determinism enables credit assignment to harness changes. Trained on a 35B open model, the harness transferred to six other held-out models on SWE-bench and Terminal-Bench 2.0 and outperformed the official Terminus 2 harness.

Agent Harness Training

Python, Agent Systems, Harness Engineering, LLM Evaluation

ML By Hand

A deep learning library built from scratch, from autograd to pretraining GPT-2 124M on 27B tokens and fine-tuning with SFT and GRPO. A PyTorch-like API with tensor operations, optimizers, and backward-pass math derived in code and validated against PyTorch. Trains CNNs, RNNs, and transformers on NumPy, MLX, or CuPy backends.

ML By Hand

Brawl Stars AI

A real-time game-playing agent built with computer vision and reinforcement learning.

Brawl Stars AI

Python, TensorFlow, Reinforcement Learning, Deep Q-Learning, Computer Vision, Convolutional Neural Network

Abstractive Text Summarization

Abstractive Text Summarization using two approaches: (1) GRU+Attention (2) Transformers

Abstractive Text Summarization

Python, PyTorch, NumPy, Natural Language Processing

Group Sparsity in Deep Learning

Research and experiments on group sparsity techniques to improve generalization and efficiency in deep learning models.

Python, Deep Learning, ML Theory

OpenAI Gym Baselines

A collection of reinforcement-learning experiments across classic control environments, exploring policy-gradient and actor-critic methods.

OpenAI Gym Baselines

Python, Reinforcement Learning, Policy Gradient, Actor-Critic

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